Amazingly, not The Onion:
“[W]e now have young men telling Bloomberg News that they basically view their female peers as rape bombs just waiting to explode and ruin their lives.”
I literally was getting ready to reblog this with a caption about how On Point “The Onion” has been lately but I get this horror instead
“Some men feel that too much responsibility for preventing sexual assault has been put on their shoulders.”
It’s time to flush your stereotypes down the drain.
Congratulations, gamer girls—you’re officially at the top of the food chain when it comes to games. A new study released by the Entertainment Software Association has revealed that adult women now occupy the largest demographic in the gaming industry. Women over 18 made up a whopping 36 percent of the gaming population, followed by adult men at 35 percent.
….You know, as a Literature student I find the way the commentary written for this absolutely hilarious. It uses hyperbolic language such as “whopping” to accentuate the figures in the article to make it appear that “adult female gamers” are a massive majority.
Then you look at the statistics. It may debunk stereotypes slightly, but having a margin of 1% is not “whopping” - it’s not even “great”. Especially when you consider than male gamers as a whole are still a majority (52%). This article also doesn’t give numbers, nor the size of the study pools. For all we know, they only had a pool of 1000 people which isn’t a proper scientific study when assessing a national census. It’s nice to see that female gamers are equalling out to male gamers, but let’s not arbitarily make this a war of the sexes. xD
The language in the article is not an “arbitrary war of the sexes.” There is a war of the sexes in gaming, but it’s one that male gamers (as a group) have been waging against women for quite some time, with harassment, death threats, rape threats. (Please read this in particular. You’ll notice they were forced to disable comments. Can you guess why?) Gamers and game companies have been long claiming that women flat out don’t play games at all, and thus don’t count as gamers, are not part of the audience, don’t deserve input, don’t deserve safe gaming spaces, don’t deserve more games that are made with women in mind (or at the very least, games that have more playable women characters and less overall sexualized violence towards women). This has been going on for years. Women who speak out about sexism in games, again, receive rape and death threats.
This study doesn’t prove women are a huge majority over men, but when women are completely dismissed in general, a 1% margin IS a huge deal. It shows numbers well high enough to counter the “girls don’t game” myth. It shows that adult women outnumber teenage males, so gaming companies can no longer act like teen males are the only demographic worth pursuing. When half the overall audience is women, even though male gamers have long insisted that women gamers don’t count at all, that’s huge. That’s a whopping great big huge deal.
Illustrations by Tom Canty for George R.R. Martin’s A Song of Ice and Fire Series (Subterranean Press). Source: Book Graphics
just like he promised his account is front and center on the WaPo homepage today. here it is
"The Zaatari Refugee Camp is twelve kilometers from the Syrian border, and has become the fourth largest city in Jordan. At its peak last year, over 3,000 Syrians refugees were entering the camp every day. This was a biblical level of population movement. Over 400,000 people have lived in the camp at some point in the last two years. UNHCR has responded to their basic needs: sanitation, food, healthcare. But there’s a large gap between survival and livelihood. For lack of a better word, boredom has become a big problem. It’s too dangerous to return to Syria, and there are very limited ways to be productive inside the camp. But the adaptations have been amazing. This is unlike any other refugee camp in the world. The Syrians are coming from a middle class economy, so they are a very skilled population— they aren’t subsistence farmers. They’ve managed to build an economy inside the camp. Most of the tents have been upgraded to houses. The refugees trade with the Jordanians, and bring in supplies from the outside to start their own shops. One man even started a supermarket. It’s still a tough situation. But arriving with nothing, the Syrian refugees have managed to carve out their own dignity inside the camp. They aren’t just taking what is given to them. They’ve created choices for themselves.”
-Gavin White, UNHCR Jordan External Relations Officer
“Do what you love” disguises the fact that being able to choose a career primarily for personal reward is a privilege, a sign of socioeconomic class. Even if a self-employed graphic designer had parents who could pay for art school and co-sign a lease for a slick Brooklyn apartment, she can bestow DWYL as career advice upon those covetous of her success.
If we believe that working as a Silicon Valley entrepreneur or a museum publicist or a think-tank acolyte is essential to being true to ourselves, what do we believe about the inner lives and hopes of those who clean hotel rooms and stock shelves at big-box stores? The answer is: nothing."
a couple of other quotes from the article i really like:
According to this way of thinking, labor is not something one does for compensation but is an act of love. If profit doesn’t happen to follow, presumably it is because the worker’s passion and determination were insufficient. Its real achievement is making workers believe their labor serves the self and not the marketplace
Do what you love and you’ll never work a day in your life! Before succumbing to the intoxicating warmth of that promise, it’s critical to ask, “Who, exactly, benefits from making work feel like nonwork?” “Why should workers feel as if they aren’t working when they are?” In masking the very exploitative mechanisms of labor that it fuels, DWYL is, in fact, the most perfect ideological tool of capitalism. If we acknowledged all of our work as work, we could set appropriate limits for it, demanding fair compensation and humane schedules that allow for family and leisure time.
For anyone who doesn’t know who Michael Brown is or what’s been going on in Ferguson
- Saturday Aug. 9, 2014: Reports out of Ferguson, MO. that a 17 y/o boy was shot 10 times by police over stolen candy
- He is identified as 18 y/o Michael Brown. The store Mike…
No one else finds this AT ALL disconcerting? Not even a little bit?
one of my favorite things about robin williams is that when he was filming “one hour photo” there’s a scene where he offers a boy...